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The game can be seen on monitor, but the white SteamVR room changes to black screen after starting. I can see that head tracking works ok by moving the HMD and looking at the monitor.
FAQ doesn't h…
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There is no documentation anywhere. How are they supposed to be used?
xjia1 updated
8 years ago
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This SDK is way out of date and are now causing problems on Steam, users reporting errors when launching or closing games using current version.
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Hi! I just tried out this addon today but I'm having some trouble. I'm using a nightly OF version, Windows 10, a GTX 1060, and an Oculus DK2.
I did run into this compile issue:
`'cannot convert ar…
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When calling shutting down openrv and init back, again and again, we can observe various leaks on each iteration:
- 10~20 handles (near the windows limit of 10000, around 8000 it becomes very instabl…
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I am no longer able to get a self-compiled version to work, neither the 1.3 source from the release page, nor the current master as of today. However, the 1.3 installer from the release page works as …
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# SteamVR
Following the documentation of steamworks, and the gh page for openVR-sdk, which all of these resources are in the [src/driver/README.md](https://github.com/MilkJug1/OculusLinkLinux/blob/cp…
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### Environment
* Source of VRTK (GitHub).
* Version of VRTK (GitHub master 9e7ea2cb0a387f3f8e3f57a431d5c1b12d4baaee).
* Version of the Unity software (e.g. Unity 2019.2.0f1).
* Hardware used (V…
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Hello,
My system is Debian Buster I wanted to use SteamVR as input so I first tried to follow the wiki (https://github.com/opentrack/opentrack/wiki/Building-on-linux). The build went without any is…
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No rush, but I think a VRTK_WristAttachment or a left and right wrist alias object in the SDK Manager could be a useful feature. Watches are a useful interface that we may see more of in VR; they can …