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Currently important frames are completely based on the incoming replay frames. This means there are lapses in time where a judgement could be skipped or executed at an incorrect point in time during r…
peppy updated
4 years ago
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when you cover skip overlay with cursor you should be able to click this not only by pressing mouse button, but keyboard button assigned to clicking hitobjects too; cause it works in that way in stabl…
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Research how audio support in osu-framework 🤔 🤔 🤔
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**Describe the new feature:**
Create karaoke icon and mod icon
**Proposal designs of the feature:**
See in :
https://github.com/ppy/osu-resources/tree/master/osu.Game.Resources/Fonts
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### Type
Cosmetic
### Bug description
Trivial to see but tricky to solve. Moving the hit error bar by hard coding for one gamemode specifically would work as a quick fix, but I don't think it's the…
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Many reports of this recently, to the point I believe something may have regressed.
https://github.com/ppy/osu/issues/27208
https://github.com/ppy/osu/discussions/26998
https://github.com/ppy/osu…
peppy updated
4 months ago
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osu!lazer uses `Perfect`/`Great`/`Good`/`Ok`/`Meh`/`Miss`. These are fairly well defined in https://github.com/ppy/osu/wiki/Scoring#hit-results.
Other places currently have a mix of things. "Rainbo…
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`ApplyNormalVisibiltyState` is run on every state change. This can occur multiple times during replay playback as one example (but also at least twice during normal gameplay).
Therefore, we have so…
peppy updated
11 months ago
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### Type
Game behaviour
### Bug description
It seen lazer won't hide foreground storyborad object when FL open
beatmap link: https://osu.ppy.sh/beatmapsets/1405100#mania/2897720
### Scr…
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### Type
Game behaviour
### Bug description
I'm testing for a ruleset at the 1920x1057 resolution, after I finish I want to go back to windowed, 720 on the height but it do 768 instead. I wen…