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Currently, the emissive texture is useless for shaders, since it renders as an overlay on the block, making the emissive texture redundant.
Additionally, it renders a second set of geometry, adding s…
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I'm working on a datapack that adds compatibility between 2 mods, and because Fabric uses droplets instead of mB, the pack is incompatible with fabric. Could yall implement a way to specify that I wan…
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### Prerequisite Steps
- [X] I have searched existing issues
- [X] This issue is not a duplicate of an existing one
- [X] I have checked the [EmuDeck Wiki](https://emudeck.github.io/)
### Feature Re…
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When using a texture pack that uses overlays for connected textures, it incorrectly applies the overlay, creating a strange solid color on top of the block that changes if you look at it from differen…
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pi@raspberrypi:~/pylepton $ sudo pylepton_overlay -a 255
`Traceback (most recent call last):
File "/usr/local/bin/pylepton_overlay", line 29, in main
with Lepton(device) as l:
File "/usr/l…
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We have `[UnsupportedOSPlatform("browser")]` on many multi-threading APIs.
We also have
- `System.Threading.Thread.WebAssembly.Threading\ref`
- `System.Threading.ThreadPool.WebAssembly.Threading\…
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Use offline packs for vector overlays like land management polygons? Would be super easy to download them.
Ref https://github.com/nst-guide/create-database/issues/36
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See er…
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While I was creating my roleplay pack, I came up with several ideas for EMF
**[Idea 1] Separate armor parts into 4 different models and other armor ideas**
My idea is to separate the armor parts i…
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Hi!
I've came across an error when trying to pack for second time an image containing a part that creates a group and a user. The first run is successful but the second one throws an error stating …