-
-
Hi Erich,
truly amazing work you did there!
I was wondering, do you think there is a way to support headless rendering or at least an elegant way of storing the renderings info files?
-
Amazing work on this very valuable project! I've been trying it with a Tesla V100, and the results are extremely good. I can imagine powerful new user interfaces being possible with this. I'll probabl…
-
There has recently been a bunch of work towards progressive photo-realistic global illumination in WebGL. The best example I've seen of this is https://cl3ver.com renderer. There is some overlap bet…
-
I've seen a lot of threads about the mod not working in Alan Wake 2 on Epic Games.
First of all, if you did everything right and Frame Generation button is still grayed out, you have to remove/del…
-
Your project is fantastic, quite a achievement! I saw another project which is similar to yours, they talk about denoising here in this issue:
https://github.com/hoverinc/ray-tracing-renderer/issue…
-
Happy Lantern Festival!
A model may consist of multiple parts,I suggest that you traverse all model IDs and add.
` for (let i = 0; i
-
I couldn't get RR to enable when running Tweaks but removed the files and got it working after, this is even when adding the new "D" DLL to load from another location like I do with the regular and "G…
-
# Serverless visualization
JSServe + WGLMakie already work pretty well with a running Julia server, but this doesn't scale very well to serve interactive demos for thousands of people (e.g. blogpos…
-
I've just installed https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/latest
I've used metal as my water to ensure I get a reflection - but the bounced indirect light rays don't bounce off…