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First: The vertical dialog when it appears on the bottom rank should start from bottom to top so as not to pop outside of the board.
Second: When both sides have a pawn on the penultimate rank, both …
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Bruh
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I am trying out the new twinkification gene between a male-and-futa couple (futa has this gene).
The first issue is that even when the twinkification progress reaches 100%, there seems to be no vis…
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Would it be useful to add a method to choose a specific pawn in-game?
I'd imagine a comp wrapping the Athena stuff (or maybe instead of), exposing a few dev gizmos. Could use something like the paw…
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Can not have a tabletop gaming set without the two most crucial tabletop gaming pieces, namely the Meeple and the vanilla Gaming Pawn.
![100753_1_image](https://user-images.githubusercontent.com/42…
tinwe updated
4 months ago
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For the local player, `PlayerPawn` virtual functions `player_update()` and `player_update_camera()` would be called in a "predicting" state, which will only change the pawn's position then roll back t…
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Pawns promote to queens by default, this occurs after the turn is over because the board needs to update first.
Players should be able to choose between Queen, Knight, Bishop, or Rook per the rules…
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Pawn Double Steps over a piece that's in front of it.
En-Passant is wrong, has to be fixed in the PawnDirection class
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Pawns get stuck trying to clean tiles (to the point of starvation). The type of tile, nor dirt/blood doesn't seem to cause a difference.
Before I've always just had it happen while using many mods. So…
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```
if (iTagOf3 == tagof(DBDataType:)) { // this line crashing pawn
iStaticArgs = 3;
} else {
`bAutoRelease = _bAutoRelease;`
}
```