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Expand tree glow radius when conditions are met:
- Sacrifice pawns?
- Offering akin to Cults of Cthulu mod (Meat, vegetable, anima sap?)
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https://mobile.twitter.com/DxRandoActivity/status/1621644537587277830
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https://youtu.be/DNiFs0MWNTA
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On my runs, (any) pawns have a negative "certainty change per day from beliefs", even if the positive ideo thoughts outweigh the negative ones in number and severity.
For example having +3, +3, +2,…
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Pawn Double Steps over a piece that's in front of it.
En-Passant is wrong, has to be fixed in the PawnDirection class
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```
if (iTagOf3 == tagof(DBDataType:)) { // this line crashing pawn
iStaticArgs = 3;
} else {
`bAutoRelease = _bAutoRelease;`
}
```
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Pawns get stuck trying to clean tiles (to the point of starvation). The type of tile, nor dirt/blood doesn't seem to cause a difference.
Before I've always just had it happen while using many mods. So…
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When pawns reach the top layer of board they should evolve to a higher piece
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~~Not sure if it is just me but pawn trait range can be changed but does nothing in game for 1.4.
From what I can tell PawnGenerator_GenerateTraitsPatch.cs trys to call on a failed function that was …