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Hi, wanted to say this mod is a huge improvement over the old VR mod, but I personally I think it's very annoying that your character moves or switches weapons or whatever other things you bind to the…
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Hi, I have been compiling the OpenHMD drivers, I have used SteamVR-OpenHMD for that.
I have had to create a virtual machine with Ubuntu 22.04 in windows 10, to be able to use the OpenHMD API with C…
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The same for me, I can not crouch. I'm on 0.8.0, 0.6.0 doesn't work for me, I guess because it doesn't find a Oculus Rift or HTC Vive. I use a Pimax and a Gamepad, no VR-Controller.
Also many (!) obj…
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I don't know the ideal method of doing this, since not every controller has this extra pad. It just feels silly not being able to use it.
![image](https://user-images.githubusercontent.com/39461072…
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I'm trying to run vperfkit via Oculus on a Pimax. Reason is that some games can be modified to use the Oculus libraries so the game can be run without needing the very resource hungry "enable parallel…
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There is this horizontal line that wasn't there in 0.4.0.
This line is permanently there probably represents the middle of the X axis, its right in front of the view specially annoying when walking f…
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The HTC Vive Pro Eye, HP Reverb G2 Omnicept, Varjo Aero, and all Pimax HMDs (assuming eye tracking module is installed) are all capable of eye tracking, I can't speak for the quality of the others but…
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Currently the only way to get eye or lip tracking into neos without a bunch of hacky workarounds involving hacked drivers and or custom implementation that only works with a single avatar using websoc…
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### Describe the bug?
Using a VR headset that's unknown to Resonite will lack right hand context menu meaning you cannot de equip items in that hand in the conventional way. In addition hands will l…
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I am currently developing the VRCFT v5 Pimax Module, and as part of the module's usage users need to calibrate their eye tracking. This was historically done by either entering a character on a keyboa…