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### Observed behavior
After connection stablished, if connection goes stale ping/pong is not being executed.
after my debug i found:
`_process_connect_init()` is defining [ping_interval_task](…
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Auto disconnect user after some time without pong
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### **Game name**
VR Ping Pong
### **Code**
CUSA06032
### **Used emulator's version**
https://github.com/red-prig/fpPS4/commit/c20d02a1b9376f8bf5b5ead48b05f7112d18ec43
### **Current status…
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While working on a benchmark for the client I ran into what appears to be a problem with the PING timeout:
```
Publish Only (5s PING/PONG interval, 10s PING timeout)
Connected.
1000000 in 00:00:…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
http://tools.ietf.org/html/rf…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
http://tools.ietf.org/html/rf…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
http://tools.ietf.org/html/rf…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
http://tools.ietf.org/html/rf…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
http://tools.ietf.org/html/rf…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
http://tools.ietf.org/html/rf…