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In this file (at this commit https://github.com/veqqq/verse-reader/commit/9d85176d956927f1423d5066b034ad9c882680fd#diff-03ff549a899d4177544a2571db77418a19e57495987c3bfc80d618d8a200ee48 ) the following…
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My goal is to have a somewhat versatile GameObject that contains the following features:
- Has its own GameObjectContext and installer.
- Can be placed in the scene or created at runtime.
- Can h…
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Status of prefabs could be discussed further:
- should they be located in the SofaPython3 plugin?
- should we create many level of abstractions/prefabs?
- definition of current prefabs, e.g. `Elast…
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- Prefab
- Pathfinding
- Damage to castle
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a prefab is a template consisting of multiple tiles and/or objects that can be placed as a unit in an area
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predefine an Entity template. http://www.gamedev.net/page/resources/_/technical/game-programming/case-study-bomberman-mechanics-in-an-entity-component-system-r3159
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### Describe the bug
After deleting a prefab, recreating it with the same name yields an error.
### To Reproduce
1. Create an empty object in the scene editor
2. Right Click -> Convert to pr…
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### Describe the bug
Hopefully the title makes sense. Basically when moving the view in the scene and adjusting the speed using the mouse wheel, there is an indicator that shows how fast you are movi…
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Prefabとは設計図のようなもの。
ゲーム中のオブジェクトを作るのに必要な情報が書かれていて、Prefabがあれば幾つでも同じオブジェクトを作ることができる。
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We keep getting git conflicts because prefabs reset every guid in the file. What triggers it?
![image](https://github.com/Facepunch/sbox-issues/assets/1388267/77dd1145-54f2-4f1b-9183-c3f8c1c1aba2)
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