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- [x] Main menu
- [x] Main character animation
- [x] Update git to Unity
- [x] Walk mechanics
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- [x] Music
- [x] Dash ability
- [x] Hitboxes (enemies and player)
- [x] Better cutscenes, better menu
- [x] Level UI
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Do you plan to replace callbacks with (or just add) promises?
Or do you know any promisifying solutions that work with node-activedirectory?
I tried `util.promisify` on the `getUsersForGroup` me…
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I saw this fork from the network graph on github's insights tab, and from the name and the current frequency of commits, it seems that this planning on continuing support/development of passport.
I w…
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Should we use promises like mongoose uses? Not sure what the benefit would be but open to suggestions.
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Should we use promises or callbacks?
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Proposal: `forever` and `Sound.play` should return a `Promise`. That way, you can do stuff after they finish.
Example for `forever`:
```js
forever(() => {
player.x += 1
if (player.left > …
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### Description
Currently we override whatever mechanism comes from the JS sdk, see here: https://github.com/getsentry/sentry-react-native/blob/c2a4e9b9386a596d6e84a9d857c77418388c0e5f/src/js/integra…
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Or at least allowing callback to be passed as the second argument so that promisfy libraries will work nicely.
This would have to be in a major version bump unless it was done in a backwards-compat…
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Instead of callbacks for the event listeners, it would be incredibly useful to be able to promisify them. Bluebird's promisifyAll doesnt work because the callbacks are not nodeback style. Is this some…