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Faction Loss was a new mechanic, added along with several others: Guild Wars, Soldier Shields and the Territory War minigame (capturing flags).
At the time, 2003 - many players didn't like this mec…
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Please provide detailed Information about the Feature you would like to
see.
1) It would be great if batches could take arguments. I think that is the
simplest and least time-consuming to implem…
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```
Please provide detailed Information about the Feature you would like to
see.
1) It would be great if batches could take arguments. I think that is the
simplest and least time-consuming to implem…
-
```
Please provide detailed Information about the Feature you would like to
see.
1) It would be great if batches could take arguments. I think that is the
simplest and least time-consuming to implem…
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~Clan - ???~
~Status - ???~
~Lv - ??? (возможно ранг~
~Имя профы - ???~
HP - здоровье
MP - мана
EP - энергия
SP - следующая стоимость изучения навыка или мастерства, поменять местами с Weight
…
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I've been working on adding a feature that displays other player's active potion effects as part of the Nametags feature. This would be useful in PVP to see if other players have strength, regen, resi…
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We are currently working on a fortress for the Beta, and we were thinking about how gates will act and some other stuff.
- Will there be gates that can be closed in the castles, if so, with what kind …
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Lost in app detail during migration to the new layout. There should be a boolean somewhere in the script tags indicating if the app is pre register.
Also should be identified in list results. Curre…
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```
Please provide detailed Information about the Feature you would like to
see.
1) It would be great if batches could take arguments. I think that is the
simplest and least time-consuming to implem…
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An endpoint to pull the current character's safety status (Green/Yellow/Red).