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As i found on the internet that this game can be built without the use of deep learning [https://github.com/chncyhn/flappybird-qlearning-bot]
So can u help me understand what is more beneficial in us…
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Hello @Svalorzen, I've got the following issues while compiling your software:
```
[ 40%] Built target AIToolboxMDP
Scanning dependencies of target MDP_RLModelTests
Scanning dependencies of targ…
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Right now, both q-learning algorithms exist as separate methods inside objective.BaseObjective
Since more various Qlearning algos are planned, it is better to detach them from BaseObjective into some…
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Compare the existing (and k-step, once implemented) reinforcement learning algorithms and their mixtures
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I'm currently using Burlap for a project for my ML class, I am attempting to make the movements have a probability of not 1, however I don't see anything in the source that shows how to do that. I hav…
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hi, which selection policy do you use? greedy, e-greedy or softmax? and where is that part on your code?, so for example where should I check to change that method.
Thank you.