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It would be useful to be able to use the "raw" instance of the imported RAPIER library outside React (i.e. not within a Physics context, without use of hooks). My specific use case is to pre-run a sim…
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## What problem does this solve or what need does it fill?
The [`RapierContext`](https://docs.rs/bevy_rapier3d/latest/bevy_rapier3d/plugin/struct.RapierContext.html) resource is quite a critical pa…
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https://www.rapier.rs/benchmarks/
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When I subscribe PlayerStatsResponse,I can not get rapiers purchased from callback. Since CMsgGCToClientPlayerStatsResponse did not contains rapiers purchased. I can get byte array from dota2 service…
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The problems regarding Spartan Weaponry mod (and Spartan Fire mod as well): a lot of weapons are having a strange bug which blocks the weapon from dealing damage. For example, rapier can be equipped i…
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- [Rapier - Fast 2D and 3D physics engine for the Rust programming language.](https://rapier.rs)
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Ahoy! I'm looking to import rapier.js (a Rust physics engine that can use JS) in both the client/server but running in to issues I think with both.
The sample code tried on client.js:
```
imp…
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The scenario is simple. The samples given translate well to the common type of movements that only utilize bevy. But anything that utilizes rapier and XPBD will certainly be broken.
Since the **fn s…
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I have issues with https://react-three-rapier.pmnd.rs/
Here's a video and some observations (Recorded on https://react-three-rapier.pmnd.rs/ just now):
https://github.com/pmndrs/react-three-rapi…
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## Description of Issue
Creating an item rename that should allow for multiple different options no longer works in OptiFine 1.19 and later. Only the first option works.
1.18.2:
![OptiFineRenameB…