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Hi all,
I felt it appropriate to create a new issue (instead of continuing #11552) to further aid everyone in keeping track and update-to-date on the issues and progress surrounding the move to ES6…
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Hello! Awesome library, excited to try it out. Wondering how you deal with player -> wall / objects collisions in the demos. Does nearby determine which bin to do a raycast check on, then the physics …
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After the latest update, i cant open the menu of the overlay in VR, only with the binded button, but i cannot acces it, i mean, i cant press any button on my wrist.
I tried to reinstall the overlay…
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##### Description of the problem
I have textured quads built using BufferGeometry with 4 vertices. It is in fact rendered using `rasterMesh.drawMode = THREE.TriangleFanDrawMode`.
##### Three.js vers…
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I have built a VR application similar to [WebVR-Vive-Dragging](https://threejs.org/examples/#webvr_vive_dragging) that allows to interact with numerous 3d objects using VR controllers. This means that…
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The main source code has recently been ported to ES2015 modules (see #9310); however, some parts are still relying on global namespace pollution and have thus become unusable.
Specifically the thin…
ghost updated
5 years ago
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donmccurdy [3:54 PM]
Ok, so, if you're on roomscale devices definitely avoid `kinematic-body`
if not, I think i would do something like this: https://github.com/donmccurdy/aframe-extras/blob/master…
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When I try to use another camera to a texture for a minimap, the VR camera freeze
Found using:
* Google VR SDK version: ___
* Unity version: 5.6.3p2
* Phone manufacturer, model, a…
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##### Description of the problem
So I'm not sure what to even call this... I guess an oddity more than anything. I noticed this on a site i have when my raycasting was way slower than i had expect…
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I have been using your engine as a starting point for my own raycaster/retro engine, and I noticed that your repository does not have a license.
I would be happy if you could add a license to it, a…