-
What the title says, if plausible?
-
editor preferred term: Reprogramming reagents
alternative terms: Cell reprogramming reagents, Reagents for cellular reprogramming
textual definition: Reagents which help activate gene markers to rev…
-
## Issue Summary
Maintenance drones are normally not supposed to be able to pick up and hold reagent containers due to their hard-coded laws, but if they craft one such as a wooden bucket or plas…
-
First, the wood and stone wands are to be purged.
Secondly, all the remaining wands should require some magical reagent.
Reageant should be accessible no matter what magic tree one goes down (+ …
-
### Describe your feature request precisely
Sometimes I accidentally create duplicate resource pages (for example, if I'm inputting several reagents in a row, I may accidentally create duplicate page…
-
## Description
Oxygen and carbon dioxide do not tick down at 1u like most other reagents that do not have stomach/heart reactions. Its possible to fill someone with 250u and make it impossible for th…
-
I'm looking at integrating this with plain React + Hooks. So I'm, at the moment, missing the reactive bits that I would use to fill in `:ratom` and `:make-reaction`.
I could easily use the reagent …
-
## Description
When spilling a container full of liquid onto someone, its temperature has no effect. I would expect spilling 1000K beer on someone to injure them to at least some extent, but it’s e…
-
```
Make it easier for config, always list the player's class reagents, even if
they are set to 0.
```
Original issue reported on code.google.com by `Tekkub` on 10 Feb 2008 at 7:51
-
Opening the bank and then opening the bank reagent tab hides the reagentslots for the normal bag.
Closing the bank reagents tab doesn't bring back bag reagent slots, reload fixes it.
Clicking the…