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Add random button so that we can have different rebus every time which interests the end user.
And would like to work on this issue.!
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I'm look at Topos because of message ordering is important in my project, I wonder if Topos is supported outbox pattern like Rebus
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Greetings :D
I created this a long time ago for the main Rebus repo: https://github.com/rebus-org/Rebus/issues/1044 where we agreed that there is no way Rebus itself can solve this.
However now…
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## Expected Behavior
Percent to accompany the progress bar for rebuses completed
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## Actual Behavior
No percent bar
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Just thought it would be cool to add a percent to accompany the pro…
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I found an old stack overflow message that indicated this was supposed to be for FluentValidation integration. Are you still interested in that?
I wouldn't mind taking a look at it, as I'm planning…
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## Expected Behavior
Backspace should delete preceding letter directly
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## Actual Behavior
Backspace needs to be pressed twice in order to delete preceding letter
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## Steps to Reproduc…
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## Current Behavior
When the player writes the full word wrongly the hint gets shown
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## What The Behavior Will Be
There will be a toggle hint button below the rebus when clicked it will show…
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Some of the rebuses use emojis that are not supported by every system. Does anyone have an idea on how we could solve his?
My current idea:
1. Somehow check if an emoji is supported by the users b…
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I am using Rebus with SQL Server backing, to send SignalR messages from the server to the client.
```
services.AddSignalR()
.AddRebusBackplane();
var conn = configura…
elylv updated
9 months ago
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## Expected Behavior
Gift emoji + Card emoji equals to **Gift Card**
## Actual Behavior
Gift emoji + Card emoji equals to ** Card**
![Screenshot 2019-10-23 at 14 12 42](https://user-images.githu…