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# Multichannel Speech Enhancement
Multi-channel speech enhancement refers to the process of effectively reducing or eliminating noise and interference in speech signals captured by multiple microph…
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### Suggestion
### Setting a Sound Variable
Example 1: `set {_sound1} to sound "entity.zombie.ambient" with volume 0.75 and pitch 1.25`
Example 2: `set {_sound2} to sound "entity.zombie.ambient" …
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Hello,
I am using pyroomacoustics to estimate the direction of arrival of a signal using a 3 mic array. The mics start recording within a short interval of each other and I synchronize the waveform…
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Hi, in Unity resonance audio works great. Switching the surface materials of the audio room in the demo scene makes a significant change. But if I build and run it on Android the sound impression gets…
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Thank you for your paper!
I have been applying your model to a more diverse dataset consisting of approximately 3,000 speakers and around 1,000 hours of audio data. However, I have observed that th…
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Hi again, after long time :)
I had a quick question I hope you could help me with.
When simulating signals, the final length (duration) of the simulated signals is larger than the dry (source) sig…
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https://github.com/KyleZhang1118/Voice-Separation-and-Enhancement/blob/4e98a2a6cb7d860cabe0b4cb2c2c8c122a11bb52/Process_FastMNMF2.m#L104
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Hi, Sir. Might I ask a question about DCUNetTorchSound in your another repo? Thank you.
I notice your custom dataset, MyFastDataset:
https://github.com/jonashaag/DCUNetTorchSound/blob/master/src/d…
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Hi guys,
Thanks for this very useful package. I'm wondering if the Green's functions for models with a water layer are available now? If so, how to access them?
Cheers,
H.