-
When trying to bake my audio scene, it seems to get stuck on "Initializing Compute Nodes...".
I've looked at problem #72, and requested 48 cores for Standard FSv2 vCPUs Virtual Machine for my azure…
-
Hi, i'm trying to make rir mixing simulation envirnment.
In my case, I want to position my target source and some noise source.
I checked rir mixing simulate function worked pretty well, but i c…
-
Hi,
Thank you for this fascinating project, I have just watched the demonstration from 2019 and it looks amazing!
Few questions I have in mind:
1. Do you plan to create a plugin for Blender as w…
-
**Edit:**
Latest kson spec link: https://github.com/m4saka/ksh2kson/blob/master/kson_format.md
--------
I know KSH format is not so great.
It's basically designed referring to the jubeat_analy…
-
Hi Mungewell
I managed to find some time to revisit the Zoom pedals recently - your decode preset was super useful.
C, inspite of its lovely low level bit operators, caused me no end of grief with…
-
# Best Practices for Naming and Merging PRs
## TL;DR
This RFC was accepted and has been our modus operandi for naming and merging PRs since then. It boils down to three things:
1. Use the [se…
-
I arrived at this github project because of a bug related to the equalizer plugin not working--while every other plugin works. First off, the equalizer plugin is *the* reason people use PulseEffects. …
-
Game is already can be compiled with modern converted Psy-Q, but it doesn't run.
Ideally next tasks should be performed:
- [x] Select preferred methods to compile PSX version (Original or converte…
-
Here you will find a long list of the articles thats need to be coded. They are divided into sections, one for each coder (TR = Timo, MR = Melanie, JC = Joseph, AB = Agata, LK = Liam). Each item in th…
-
The Microsoft Project Acoustics team is excited to share a new update with you.
We’d like to announce Project Acoustics version v1.1 with plugin support for Unity and Unreal+Wwise. This update inco…