-
```
What steps will reproduce the problem?
1. Edit mod_sa.ini so where it says 'use_gta_autoaim' set it as 'true' instead
of 'false'.
2. Join any server that has lagcomp 'on' (the majority have it).
…
-
**Is this a BUG REPORT, FEATURE REQUEST or QUESTION?**:
* [x] Bug Report
* [ ] Feature Request
* [ ] Question
**What happened**:
```
Assertion failed: sym->refer[i]->ident==iFUNCTN, fi…
-
Hi there,
Ever since I updated to the final release of the launcher (https://github.com/openmultiplayer/launcher/releases/tag/v1.4.0) my game crashes when trying to open multiple instances.
I ha…
-
```
What steps will reproduce the problem?
1. Edit mod_sa.ini so where it says 'use_gta_autoaim' set it as 'true' instead
of 'false'.
2. Join any server that has lagcomp 'on' (the majority have it).
…
-
This revives #6 with a more declarative and configurable approach to logging.
My hatred of how SA:MP handles logging is documented in the Readme of [samp-nolog](https://github.com/Southclaws/samp-n…
-
http://wiki.sa-mp.com/wiki/Bugs:
"Player will be moving really fast into the sky if he is in a vehicle, then he will be spectating normally."
Not sure why no one reported this before, I don't thin…
-
```
What steps will reproduce the problem?
1. Edit mod_sa.ini so where it says 'use_gta_autoaim' set it as 'true' instead
of 'false'.
2. Join any server that has lagcomp 'on' (the majority have it).
…
-
**Is this a BUG REPORT, FEATURE REQUEST or QUESTION?**:
* [ ] Bug Report
* [X] Feature Request
* [ ] Question
**What you expected to happen**:
Make macro overloading allowed.
For exa…
-
**Is this a BUG REPORT, FEATURE REQUEST or QUESTION?**:
* [x] Bug Report
* [ ] Feature Request
* [ ] Question
**What happened**:
`don't use //this`
**What you expected to happen**:
…
-
```
What steps will reproduce the problem?
1. Edit mod_sa.ini so where it says 'use_gta_autoaim' set it as 'true' instead
of 'false'.
2. Join any server that has lagcomp 'on' (the majority have it).
…