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Hello @christianhaitian
I'm dealing with a new version of EMUELEC and after updating to SDL 2.28.4 SDL Mixer 2.6.3 and libpng 1.6.40 Streets of Rage Remake crashes when loading the first ogg file.…
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When trying to package sdl2 from local files using requirements.source in the buildozer.spec file, buildozer does not package them properly.
sdl2 has a lot of seperate libraries which all need to b…
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**Describe the bug**
The instructions given [here](https://github.com/vpinball/vpinball/blob/standalone/standalone/README.md#linux-fedora-37) no longer work properly for Fedora 40 unfortunately. They…
jorp updated
3 months ago
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(yes yes I know it's deprecated)
Simple test case:
```c
int main()
{
SDL_Init(SDL_INIT_EVERYTHING);
Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 2048)…
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We had a user on the pygame github who was unable to play an AAC file using pygame - [issue here](https://github.com/pygame/pygame/issues/2785).
I investigated it a little bit and it looks like, [r…
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On linux the include is #include "SDL2/SDL_mixer.h"
Is the #include "SDL2_mixer/SDL_mixer" a quirk of the MacOS or is it just where you put the library?
If there are differences between where MacOS …
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Are you planning on creating wrappers for SDL libraries?
- SDL_image
- SDL_mixer
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In file included from SourceX/miniwin/dsound.cpp:2:
SourceX/miniwin/dsound.h:3:10: fatal error: SDL_mixer.h: No such file or directory
#include
^~~~~~~~~~~~~
compilation terminated.
m…
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Recently I decided to switch from Pulseaudio to Pipewire on my Arch Linux machine. Due to `devpAlsa` being to fail to play any sound (`snd_pcm_delay()` returns negative value everytime) I've decided t…