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I hope it's not too much of a faux pas to open an issue without having used SFML_GamepadSupport myself and actually experienced a problem :]
In writing my own parser for SDL2 controller database fi…
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Hi, thanks for creating this project :)
When I run it I find that I get an undefined reference to `pthread_cond_clockwait`, is that expected?
```
[build] : && /usr/bin/g++-10 -g src/CMakeFiles/g…
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**Version/Branch of Dear ImGui:**
1.64
**Back-end file/Renderer/OS:**
Back-ends: SFML, imgui-SFML
OS: Win10
**Suggestion:**
I needed a ComboBox, where you can simply enter Text and the c…
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Right now the code is in sync with it, but it would be good to make it work with OpenGL backend directly.
This will be a first step to start fixing #159 and will make ImGui-SFML much easier to mainta…
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Some SFML classes use the `m_cacheId` to optimize the code. Because this is private, it can't be used from the outside.
One trick is to use the same name for a class (sf::Text) so you can friend sf…
dgcor updated
1 month ago
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## Subject of the issue
setPosition applies an erroneous behind the scene offset when it is ran.
## Your environment
* linux / x11
* SFML 2.5.1
* g++ main.cpp -o sfml-app -lsfml-graphics -l…
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Hello,
I want to use SFML libraries with Atom. I downloaded Mingw and Cmake. Everything went fine and I have SFML dll's, I copied them where the main.cpp is. After that in c++ compiler options in you…
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I managed to add the SFML include folder in the setup.py script, but I don't really have a clue where to add the directory to point at library files.
I'm a little desperate to build pysfml, as it i…
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sfml-main, main.cpp has:
``` cpp
while (!states->initialized)
{
states->mutex.unlock();
sf::sleep(sf::milliseconds(20));
states->mutex.lock();
}
```
The compiler …