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Check documentation and changes for new release of SGDK 2.00
https://github.com/Stephane-D/SGDK/releases/tag/v2.00
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I built a ROM with SGDK that had very little in it, and it was 512kB. When I looked at symbol sizes with `nm --print-size --size-sort --radix=d out/rom.out`, I found that these three symbols were 128…
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When compiling the code with the Release version (1.90) of SGDK and writing it to a cartridge, everything works. However, when writing the same code in the Master branch version of SGDK, the video gam…
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Hello Stef!
I updated SGDK just now and some weird things happened.
When I compile I get an error like
"error: this method is obsolete, use SOUND_PCM_CH4"
for this line: XGM_startPlayPCM(73, 10,…
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![image](https://github.com/zerasul/genesis-code/assets/87595770/4800215d-3f74-4834-ac1d-643cd5374934)
It fails to compile and run when using Ctrl Shift P then using the 'Genesis Code : Compile and R…
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Hello, as the title say the sample doesnt work with Blastem, I tried switching Blastem options but it does not work, am I missing something ?
Regards
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Upgrading to SGDK 1.90 would be great if possible. The update allows cross platform building via Docker!
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My project has the following settings:
```
"cStandard": "c99",
"cppStandard": "c++03",
"intelliSenseMode": "windows-gcc-x86",
"configurationProvider": "ms-vscode.makefile-tools"
```
After eve…
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So, I'm writing a game using SGDK and the mouse works in Blastem, but not on GPGX.
I though it could be an issue with my game, but the mouse also won't work with the joy_test SGDK sample.
I've also…
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Please add build instructions to the README. A screenshot and a pre-built binary would be great too.
Thanks