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**Steps to reproduce:**
Create a new URP Template project from Unity Hub using Unity 2021.3.2f1.
Import in the 'UltimateXR_0.8.1' Unity package file downloaded from website.
Switch the editor's bu…
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Unlike #5273 this seems much stranger in origin. The following sample fails to compile with the error below:
```sh
dxc -E main -T cs_6_6 repro.hlsl -HV 2021
```
```hlsl
template
void test(R…
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Hi,
I have a dummy compute kernel:
```
#[spirv(compute(threads(768)))]
pub fn main_cs(
#[spirv(global_invocation_id)] id: UVec3,
#[spirv(storage_buffer, descriptor_set = 0, binding = 0…
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Hello,
Currently we need to use strings in HLSL when defining a root signature within the shader. This seems to originate from the time when HLSL was preparing to support DX12 features a long time…
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**Description**
use interface simply, dxc will crash,but d3dcompile is ok
```
interface IQueueReadProxy
{
void GetReadPos(out uint readPos);
};
struct TtQueueReadProxyTest : IQueueReadPro…
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### System Information
OpenCV version: Current 4.x HEAD (8e5dbc03fe0c8264e667de5bbae4d0ab04dcab6b)
Operating System / Platform: openSUSE Tumbleweed-Slowroll.04 (Version: 20241002)
Compiler & comp…
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### Title
[DXIL] Decorating CS float argument with SV_DispatchThreadID semantic crashes the compiler (float2, float3 and float4 works)
### Functional impact
Compiler crashes
### Minimal repro …
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Hello !
Currently to compile a shader one needs to specify both the **entry point** and the **shader stage** to the compiler:
- if `myshader.hlsl` contains several entry points (typical use cas…
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### Expected Behaviour
Reassigning to a variable should work, just as it does with f32s.
### Example & Steps To Reproduce
Run the compute example (just used as it's already set up).
…
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**Description**
Attempting to generate spirv byte code with debug information inside the binary crashes when the input file path contains non-latin text. Resulting in an internal compiler error to be…
LawG4 updated
3 weeks ago