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At the start of the app I call the loadall() method but later when i play the sound the following message displays on the terminal:
`time to call load() for /data/user/0/com.example.xyz/cache/Sound-1…
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Not sure how to handle this. It might be cool to just do a quick popup and let them continue to take pictures. Or we move them to a separate screen to write a comment or something.
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I'm getting 120 ms of latency with this using already-loaded `ByteData`. Is there anything I can do to substantially reduce this latency? Am I doing it wrong? Has any benchmark testing been done?
D…
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iOS / macOS
version 2.3.0
No matter how many repeat settings are set, it will only play once
Because of a bug, I haven't been able to test it on Android
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@nglauber, antes de mais nada, muito obrigado pelo incrível livro e por compartilhar todos os capítulos aqui nesse repositório.
Já faz um tempo que li o seu livro e desde então venho utilizando a c…
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ModLoader: Mods loaded: 4
ModLoader 1.5.1
mod_TooManyItems 1.5.1 2012-03-23
mod_Audiotori r5 for 1.5.1
mod_MAtmos r23 for 1.5.1
java.lang.IllegalArgumentException: n must be positive
at java.util.Ran…
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I am using the following code:
```
_successSoundId = await rootBundle.load("assets/sounds/success.mp3").then((ByteData soundData) {
return pool.load(soundData);
});
await pool.play(_successSo…
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Thanks for developing this! Unfortunately, when playing audio for the first time after enabling, there is a long delay before the audio starts playing. We have experimented with a text-to-speech app (…
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Firstly - Thanks for a great easy to use plugin.
I have an issue (hoping its easy to fix) relating to using this plugin in Android.
In iOS this plugin works perfectly. You can run an asset based…
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See bug report & logs in https://github.com/anestisb/android-prepare-vendor/issues/144#issuecomment-455820354