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``` ruby
# Database Changes:
create_table specialization_costs do |t|
t.integer :character_class_id
t.integer :cost
t.integer :purchase_count, min: 0, max: 5
t.boolean :all_items, default: tru…
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### Code
(hand-reduced)
```Rust
#![feature(min_specialization)]
trait Trait {}
impl Trait for T {}
trait Data {
type Elem;
}
struct DatasetIter {}
fn main() {}
```
…
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### Description
The icon shown on tree should reflect the icon associated with the object's specialization.
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| --- | --- |
| Bugzilla Link | [580511](https://bugs.eclipse.org/bugs/show_bug.cgi?id=580511) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Aug 04, 2022 03:45 EDT |
| Modified | Aug…
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This would require user defined type implication. That would be the only thing though mostly.
```
type List implies Eq where
== = is;
```
This would help clarify some dark corners of inter…
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Since I pickd DragonScale specielization for leatherworking, I can't open AdvancedTradeSkillWindow2 anymore by clicking on the leatherworking nor dragfonscale leatherworking icon. It can close it corr…
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After deleting all Blizzard Builds for a given Specialization, Builds for another Specialization appeared in the addon menu.
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Taking the example superblock (removing the SAVE_IP for clarity, they are removed properly by a later pass)
```
CHECK_GLOBALS_DICT_KEY_VERSION
LOAD_GLOBAL_MODULE_UNCHECKED (typing)
CHECK_M…
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This is a big one.
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I tried this code:
```rust
#![feature(rustc_attrs)]
#[rustc_specialization_trait]
#[allow(unused)]
trait Foo {}
```
I expected to see this happen: No error
Instead, this happened:
…