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Not sure how SceneKit works, but I had to multiply the impulse vector by at least 3 to get a reasonable amount of throw. However I was using the Sun image (since there was no orange), and I'm not sure…
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I recently updated from 1.12 to 1.16 and am seeing some significant performance issues. From around 5% CPU and 60 FPS (v1.12) to 100% CPU and 5 FPS (v1.16).
This performance drop appears to be bec…
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I haven't been able to load it for a couple of weeks. Since the Github documentation links to it for full examples, it's quite hard for me to get started learning Joybox. If the site's moved, please l…
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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?
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I manually adjusted lineSpacing on the paragraphStyle object (line 131). I'm wondering how this might be expressed in the interface.
I'm thinking something like
@property CGFloat lineSpacingMultiple…
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Apple often uses [SIMD](https://developer.apple.com/documentation/accelerate/simd?language=objc) types for ARKit, SceneKit, SpriteKit, Metal to improve performance.
In our bindings we're using some…
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Hi,
I have made an app just like yours and I really don't understand why the ball lags sometimes. I have tried everything (replacing skshapenode by skspritenode, removing all ads, all buttons, all ex…
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I'm getting this error after I've changed tvOS definitions in Availability.h
Changed definitions:
__TVOS_UNAVAILABLE**_NOTQUITE**
__TVOS_PROHIBITED**_NOTQUITE**
I'm using Xcode 11.6 (11E708)
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Hi there!
First of thanks for this amazing project, it's very useful and nicely built.
Having the ability to import tmx files straight into SpriteKit is incredibly valuable :)
I have some quest…