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Greetings.
As the Early Access release comes ever closer, many people seem to be a bit out of the loop concerning your vision for the game, as this https://github.com/tsunamayo/Skywanderers/issues…
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### Centralized System (reactor and shield) building, why it's important, and a suggestion on how.
**Introduction**
The reactor, shields, and other systems are the most vital blocks to your sh…
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### Not a bug, but a big speed boost!
Hiya, I've been fiddling with larger models stored in hashmaps in EvoEdit and found a big potential performance boost for your vector handling.
I suspect the c…
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Hi, just a suggestion to reduce headaches with fuel piling, etc and that is to have an (optional) build tool or setting to use Auto-piping (hides, connects fuel systems automatically hidden within blo…
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### Short Description of the issue:
I used to play this game, and everything, on my drawing tablet which used to be my main monitor until I switched up my setup some long time ago. I had small fps dr…
Xerma updated
2 years ago
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Some of you may have heard that I've been working to port Loom over to StarMade. One key component is loom as it download's the appropriate mappings, sets up Mixin Annotations during the compile task,…
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I think I've found the right log. It's a stack overflow.
[logstarmade.4.log](https://github.com/IR0NSIGHT/Warpspace/files/6598137/logstarmade.4.log)
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Currently the only way I know how to copy/paste an area is to save the entity as a whole in blueprint mode and then replace an identity block with it. This only works when the two objects have an ide…
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A number of new players have asked if there is a ship import feature where you are able to import another build from a 3d model/other voxel which exists in one form or another in Starmade, Avorion, Mi…
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As it currently stands, it's no secret that weapons are not exactly in their final stage when it comes to stats. Some weapons are more powerful than others, and some just straight up do more damage th…