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You should remove your secret key.
https://github.com/lmn451/steamApp/blob/master/core/steamapi.js#L2
ghost updated
9 years ago
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Running without mounting a volume (eg. `docker run --name rust-server didstopia/rust-server`) doesn't work, most likely due to the old path issue. Should be an easy fix though.
```
Fallback handle…
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Hi,
I didn't want to hijack the other issue for Half-Life/Steam, but I was trying to run HL1 Single Player. After getting dynamic links setup and running steamcmd with the -no-browser option, steamcm…
gjorm updated
2 years ago
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My case is very similar to #291 and I think it might have same root cause.
For the unrelated reasons my home directory stays under /usr/ prefix, so I'm affected by #288. Yes it is a strange configura…
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Hello,
I've been trying to get all of this working for ages now...
Yesterday i finally got it working on my vps ( excepts for steam games)
So i decided to install it on a dedicated server of a client…
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I recently released my game on Steam, using libGDX 1.10.0 and Steamworks4j 1.9.0.
It has largely been working well, but a few chinese/korean users have been getting crashes due to the game being un…
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Could you add the players name to database like the admin name?
I tinker a webpage for ctbans but the querys for playernames from steamapi need a little too long.
This would increase the page loadin…
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Related issue: https://github.com/flathub/dev.goats.xivlauncher/issues/26
SteamAPI_Init() fails because Flatpak XIVLauncher (`dev.goats.xivlauncher`) can't detect Flatpak Steam (`com.valvesoftware.…
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no idea what this means, but my ports are open, cannot see or log into server. my other game server in docker is working fine.
```
ark_server_island | Signal 11 caught.
ark_server_island | /usr…
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Could we perhaps use DYLD_INSERT_LIBRARIES for injecting the server into a binary. By providing a dylib that "overrides" a function that you know is called in the application and called early before o…