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This isn't exactly an issue, just a reminder for myself, and others, to look at all the shaders in T3D and eliminate if's where possible.
A small test where I tried eliminating all if's from my new t…
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**Describe the bug**
A clear and concise description of what the bug is.
While using a custom grass shader,the colour of grass changes to black and it does not conform to the terrain. If i use the s…
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Follow the example of [https://github.com/w3reality/three-geo/tree/master/examples/editor](url)
like:
` tgeo.getTerrain(origin, radius, 12, {
// onVectorDem: (mesh) => { /* just for deb…
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@nvkelso suggested we could try to show path steepness based on normal/elevation tile data.
We tried any initial prototype using the steepness of the terrain normal; deeper red means steeper terrain:…
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- Mapbox GL JS: version 2.8.2
Without terrain
[https://jsbin.com/kizurex/edit?js,output](https://jsbin.com/kizurex/edit?js,output)
With terrain
[https://jsbin.com/vibebum/edit?js,output](htt…
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See: https://www.reddit.com/r/proceduralgeneration/comments/cor8zg/lightworld_improved_terrain_and_water/
and this repo: https://github.com/BeanOfLight/Lightworld/tree/f247e81979c71469d1afed35f0cca…
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**Is your feature request related to a problem? Please describe.**
As listed in the readme, one of the reasons this plugin won't work on GLES2 was HDR heightmap.
**Describe the solution you'd like…
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Really like where you're going with this. I'm trying to implement nice lighting in my scenes without loosing the ability to run my games on "potatoes" as you call them :)
I'm trying to work out, ho…
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The original used palettes for coloring their buildings and textures on different worlds (winter, greenland, wasteland). Guess RttR is handling this different as you can clearly see differences in bus…
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**mapbox-gl-js version**: v2.8.2
**browser**: Any
### Steps to Trigger Behavior
1. I am trying to use my own 1 meter high resolution RGB tiles to setTerrain, rather than using mapbox://m…