-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
Tesselation shaders could/would allow for in-shader triangulation of minecrafts geometry (which is using quads) to allow geometry shaders to be used on non-nvidia configurations.
Furthermore it would…
rre36 updated
5 years ago
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…