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In the current implementation, the library node expansion pattern doesn't support loop blocking in vertical direction, see below for the generated C++ code,
{
#pragma omp paral…
xyuan updated
1 month ago
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## Bug Feedback
* **Description:** More than 300 000 images are loaded before the map instead of the indicated 10-20 000, tiles near the aircraft are very blurry. this is despite standard values…
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When trying to use the Unreal Sequencer or Recording Tools to output a video sequence or .PNG sequence the tileset for the Itwin Model regenerates very slowly and you lose seconds of the frames in the…
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Similarly to the problem I fixed with #41, you can get gaps in the map that are shown as white. The approach taken in #41 of falling back to a lower LOD level can still fail if there's intermittent un…
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This is created following investigations of:
- https://github.com/TAMULib/cantaloupe/issues/1
- https://github.com/TAMULib/cantaloupe/issues/2
- https://github.com/TAMULib/cantaloupe/issues/3
Th…
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Lower zoom tiles will be redundantly cached, for example running `tegola cache seed --max-zoom=10 --tile-list=xxx.txt` will cache the zero tile (0/0/0) 4 times, once for each time it walks up the tile…
ear7h updated
5 years ago
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### What is the bug?
TileLayer should be able to load tile of lower resolution if the tile provider cannot provide the tile at required zoom.
When TileLayer loads a tile at zoom Z, if the user z…
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Hello,
It will be a great feature to have if XCSoar could support tiles server ([Tile Map Service (TMS)](https://en.wikipedia.org/wiki/Tile_Map_Service), [Web Map Service (WMS)](https://en.wikipedi…
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In some cases it can be very useful to serve tiles from the cache only, i.e. only tiles that have been explicitly created through seeding. When a client requests a tile and the tile is in the cache th…
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