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Right now the map interiors are not exposed in the tiles (the tile generator doesn't generate them). Not sure why, historically, or how they would fit into the overall URL structure. It would be nice …
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The tile generator is currently hard-coded to push applications specifying the cflinuxfs3 stack if it is available.
https://github.com/cf-platform-eng/tile-generator/blob/8cbcfb26a0dd7df3469b0bad361f…
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I cannot set the Slicer Style via Theme Generator.
Options: Dropdown | Vertical List | Tile
When I search properties of the Visual, a header comes back "Style" but there are no properties.
Wh…
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Just what it says on the tin. I placed a greenery next to Magnetic Field Generators during normal play and it gave an extra microbe, but during final greenery placement it did not. Same thing happened…
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Add height to tile packet based on heightmap generated originally in map generator. This is needed by 3D version to get more realistic terrain height.
https://github.com/fciv-net/fciv-net/blob/main…
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Hello! Is it possible to fully remove hud from the game, and let the game use the entire screen for a map? When I try to do it, it ends up in garbage textures or sometimes, game freezing when I try to…
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is rep…
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**Description**
It seems that presently only the US interstates have a network of anything besides "other." It would be great if the tile set produced could be compatible with @americana/maplibre-shi…
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Right now, the level generator both generates the level and creates game objects.
It would be better if a level generator creates some `Level` object (maybe with an internal Tile[][]) object which …
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```py
#gnanavel.mutharasu@gmail.com
import os
import random
import argparse
import datetime
import numpy as np
import pandas as pd
from skimage import io
from PIL import ImageFile
from log…
mgvel updated
2 years ago