-
> In general, the left side of `~~` should not be auto-threading
Larry Wall, from https://www.nntp.perl.org/group/perl.perl6.users/2021/06/msg9966.html in May.
This seems like a very serious iss…
raiph updated
2 years ago
-
The hasX/hasDirectX pattern is problematic in that hasDirectX often reflects a modeling choice about granularity that has nothing to do with the world. A different modeling choice can make a prior ass…
-
Dear Developer,
I am not sure whether this is an issue.
For my system, even though a very small min_neighbour_dist=0.00001 was used, there was still one failed Movecheck.
Poscheck and Gapch…
-
Meeting 2020-09-14: We need to check what we need to say about this in the document, to make implementers aware of what they need to know. Have a look at the material created by John Herring.
-
Hello Sir,
First off, I would like to give a big like to Z2Pack. It was just recently that I came across with this nice post-processing code for topological invariant calculations. I was learning h…
ghost updated
4 years ago
-
Hi there! I just wanted to know whether this is an issue with OpenSubdiv. In the case depicted below, two adjacent edges have a weight of 5 and the rest are all infinitely sharp edges( weight = 10). W…
-
As it turns out, since I originally posted #2411, the needs for my university project evolved a bit, as I realised I really needed a directed acyclic graph (DAG) rather than a tree.
I believe JGraphT…
-
I know that unknown fields have been removed from proto3, but I am trying to get an explanation about why this change was made and if there is any way to replicate that behavior in proto3.
Thanks so …
-
Hello sir
If i want to study the edge states of a material, for example 1T' MoTe2, should i take it's bulk or monolayer?
If i take the monolayer, how am i supposed to see the side surface since my K…
-
When rendering polygons from a GeoJSON data layer, only some of the holes get rendered correctly. The rest gets an outline but is filled like the rest of the polygon.
Here is a cut-out of the renderi…