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This is a change I'm working on:
How meshers worked
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Meshers are what turns voxel data into meshes. They can produce colored cubes, batched models, or smooth meshes like…
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Adding a VoxelTerrain with VoxcelGeneratorNoise Sdf with an OpenSimplexNoise with default configurations, next pasing some seconds crash the entire program (except of course the Godot Editor).
I wi…
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I have the following mesh:
![image](https://user-images.githubusercontent.com/1311555/124399216-fdf7f380-dd11-11eb-93ba-deae47e717d5.png)
My version of the library includes the change I made in …
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hi~ I'm just a bit confused about this line [transvoxel.h Line 18: ]:
// How many extra voxels are needed towards the positive axes
static const int MAX_PADDING = 2;
What I don't understand is why …
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I'm currently building some custom Editor builds of:
+ Godot4 master branch
+ godot_voxel master branch
But the Mac OS version of those is failing on a "`size_t` is not the same size as `ui…
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@Zylann Can you help me out with the LOD calculation and maybe other ways to optimize getting a whole set of data from FastNoiseSIMD?
[Looking up one voxel](https://github.com/tinmanjuggernaut/godo…
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![image](https://user-images.githubusercontent.com/35254900/72210062-eb0eb500-34c6-11ea-836b-fecb35d960e1.png)
`White dots` follows line pattern and can change on camera moment. They are more notic…
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Hi, was a bit confused by a change with return value of generate_block() function
(and corresponding gdscript _generate_block() function).
What is the meaning of the setting? I use custom generator …
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Voxel version - 2b202cf07c8bc1429db7d22eb4c4e1f63318a023
When running https://github.com/qarmin/RegressionTestProject/archive/refs/heads/3.x.zip with Godot and this plugin compiled with address san…
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i just restarted a fresh sync (using the `mirror.toml` file i got from `panamax init` with minor changes [`contact=`, `base_url=`]) and only the `crates.io-index` directory was updated. the `crates` d…