-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
It'd be nice if there was a config that allowed me to disable some hazards from being placed outside compared to all hazards, teleporter traps can get buggy for enemies if they're placed outside but I…
-
[Forum post](https://forum.bryntum.com/viewtopic.php?f=51&t=29728&p=150444#p150444)
"Hello!
I came across this issue during accessibility testing. It is easy to reproduce in this demo:
https:…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
# Traps
- Traps are mechanical or magical devices that are hidden and generally have seriously negative affects.
- The visibility of the trap is dependent upon the players `perception`.
- The ability …
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
Do we want overworld traps at all? It has been a long time since we've discussed these and the game has changed much. Given that HP/MP regenerates at the end of each battle, the effect of traps that…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…