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Any file should do but you can test with this: https://github.com/IfcOpenShell/IfcOpenShell/blob/v0.8.0/src/bonsai/test/files/geolocation.ifc
In the code below `shape.geometry.edges` is always an e…
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When I tried to put a triangulation in many different places into for loop to proceed it two or more times the Unity crashes does anyone have an idea what to do with that?
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same issue as https://github.com/autonomousvision/gaussian-opacity-fields/issues/26 .
No solution there, so asking again.
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Nice work, this was quite the undertaking. I don't have a firm grasp on the code yet, but could it be sped up if there is an exisiting triangulation? (i.e. can I get rid of the Delaunay calls if I hav…
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Edit: Pull Request https://github.com/QThund/ConstrainedDelaunayTriangulation/pull/3 looks like it was a fix for this, if so then ticket can be closed
I put this code into a project which unit-test…
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**Is your feature request related to a problem? Please describe.**
Polygon Triangulation :
Triangulating a polygon means partitioning it into triangles. Triangulating a polygon is an important pre-p…
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Assertions to verify that a triangulation has:
- n-3 edges
- intersect only at endpoints
- all resulting regions are triangles
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Here's one for you @mdsumner : This is a spatial clustering package that uses bog-standard Delaunay triangulation. The first figure on current `README` illustrates the problems with this: the 2 red po…
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# Proposed segment triangulation
Use marching cubes algorithm, with a suitable distance function( a cylinder with different radii).
I'm going to try to write it in the next few days when I have time…
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Replace `scipy.spatial.Delaunay` triangulation with algorithm that works for arbitrary polygons so that agent placing algorithm supports spawns that `non-convex` and can have `holes`.
https://stac…