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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
See below for steps to reproduce (which includes using a specific open-source ttf font).
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I am unable to use this magisk package.
After installing it two new errors appear in magisk
```
04-04 16:49:12.338 872 874 E : clone_attr /debug_ramdisk/.magisk/mirror/system/fonts/NotoColorEm…
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### **Describe the bug**
Standard fonts aren't being rendered using `fontFamily` on a Vite/React/TS project.
### **To Reproduce**
1. Setup local environment.
2. Set `fontFamily: "Times-Roman"`…
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We usually use Roboto as our default font, so we'd need some support for this font (and others in the general case).
An initial approach would be to access system fonts, which can be discovered wit…
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## Issue
I have my game language set as Russian, and I have no text in the main menu of the game (see image 1), and partially in the FAF lobby (see image 2). However, the tooltips still work and the …
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### Describe the bug
Using `label` with the magick command does not produce any text in the output image. I have tested this on a Gentoo machine that has version 7.1.1-25 and it works there. Does not…
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import RobotoMedium from "../../../../assets/fonts/Roboto/Roboto-Medium.ttf";
import RobotoBold from "../../../../assets/fonts/Roboto/Roboto-Bold.ttf";
import Denmark from "../../../../assets/fonts/…
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### Description
I wondered, why me IconFont was not working in release mode. The font is in Resources\Fonts\ folder referenced in .csproj:
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I builded the app and deployed it to the si…
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Hello!
Thanks for such a lovely library API.
I am working on a Java EE project which is deployed using Wildfly. For some days now, I have been working on trying to embed the **CordoS** and **Cord…
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### Description
We see in Windows app the following handled exception: `System.ArgumentException`: The parameter is incorrect. `Assets/Fonts/Lato.ttf` is not a valid absolute URI. It is thrown by `…