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После обновы https://github.com/urho3d/Urho3D/commit/724506fe48c174b1c720f12077c36d59c1654e84 в браузере ресурсов при выделении любой модели (или материала) не может определить тип ресурса (пишет Unkn…
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This game looks great.I want see the game on my pc. But I can't run Featheredhat.exe or Featheredhat_d.exe.Would you tell me how to build?thanks.
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Exception is thrown in [GetTemplateInterfaceFunction](https://github.com/mono/CppSharp/blob/master/src/Generator/Passes/ParamTypeToInterfacePass.cs#L87) as no method can be found by this query. In thi…
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Is there a way to handle screens with high DPI, for example Retina on MacBooks?
When I developed with the C++ engine Urho3D it was possible to set HighDPI = false. Is there a way to achieve this wi…
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Motivation:
1) Support of 32 bit is dropped almost everywhere
2) Testing for both 32 and 64 bits requires extra effort
3) ~~Support of large files (> 4 gb). For example Cyberpunk uses 15 Gib file…
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We use `unsigned` to store sizes and indices.
If user write `size1 - size2`, then overflow occurs if `size1 < size2`.
Those, sizes still need to be converted to `int` before being used in calculatio…
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With OGRE 1.9 it fails with this error:
http://pastie.org/10672158
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I have been using Urho.UI, and in working with it, I hit an impasse with nested elements. For instance, this doesn't receive user input.
```
void testA()
{
var parent1 = new UIElement();
v…
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This is currently not high priority for me, but while debugging I noticed it would have been nice if the Material::GetShaderParameters API was exposed to C# https://urho3d.github.io/documentation/1.6/…
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Perhaps could reuse the URHO3D_DEPLOYMENT_TARGET build option for that. The possible values are: desktop, mobile.
https://discourse.urho3d.io/t/incorrect-shadows-webgl-mobile-android-ios/3809/4