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Doesn't work on velocity proxy, neither old nor new (
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```
[12:45:55 INFO]: Booting up Velocity 3.3.0-SNAPSHOT (git-350ea7f3-b398)...
[12:45:55 INFO]: Loading localizations...
[12:45:56 INFO]: Connections will use NIO channels, Java compression, Java c…
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Using a 1.21 Java client and server behind a Velocity proxy, open yo…
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Hi! Thank you for this amazing library @Natooz
i would want to understand the duration token!
![Screenshot from 2024-05-31 13-43-23](https://github.com/Natooz/MidiTok/assets/16807496/69f76791…
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08fadc8e76ed10895a13363aae6f04a307832401
Sonoma 14.4.1
```
HiseSnippet 1103.3oc4WssaaTDFdV6rQccgJJpUvkih3BGQTjsoTPfP0M9Pwh5Xq3zzdW0jcm0dTlclU6NanVn7Nxi.OB7.fD7O6gtylXYbr.BHrTh7+oY9l+ydZjzkFGKiP…
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Hello, thank you for your perfect work. I have a small question I'd like to ask you. Why do we multiply by (z-1) instead of (z-1)/2 when smoothing the velocity field?
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### intended behavior
Player counts should sync and be the same.
### what the behavior you actually saw
Player counts after a reboot are not the same on one proxy.
### Steps to reproduce
Setup 2 …
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Hello,
I am Aurore BIARDEAU from Mercator Ocean international, working for Copernicus Marine service.
Date : 13-05-2024
We are in the process of implementing a new variable in the Copernicus Mari…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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**Full name: Global Ocean Physics Analysis and Forecast**
Product ID: GLOBAL_ANALYSISFORECAST_PHY_001_024
Variables:
- Sea surface height above geoid (SSH)
- Eastward sea water velocity (UV)
- Northw…