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Hello, I didn't really knew where else I could ask, could there be any chance of trying to implement this ReShade effect into vkbasalt?, sorry in case this isn't place for questions / suggestions, but…
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### Tell us the problem or your need
There is no way to configure MangoHud easily.
### Describe the solution you'd like
There should be a dialog that allows the user to configure MangoHud.
### Oth…
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every time i want to open goverlay it does nothing.
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GCN can present frames from a hardware compute queue to improve performance. Doom uses this when the game's anti-aliasing is either set to disabled or 8xTSSAA.
When combined with vkBasalt, these arti…
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Please, would you consider adding some kind of anti-aliasing option? i'm kinda tired of seeing jagged edges everywhere.
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Now that it seems that this package is back from the dead, I would like to bring this long-standing issue to light.
Since Flatpak 1.11.1 beta or later, Flatpak allows for nested sandboxes, like the…
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SteamOS ships with alot of stripped packages that makes building anything from AUR a real pain in the ass.
So using a prebuilt AUR Repository like chaotic-aur is the way to go.
https://aur.chaot…
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Hello,
I'm trying to build vkBasalt on Debian Buster.
At first I build GCC9 so I avoid the pinpoint issue and it looks like that work because at end gcc --version and g++ --version are showing 9.3…
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Hello, I am the author of this program. At the moment the development of the functionality is actively underway, but I would like to know what you are missing most of all at the moment.
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There is an project named as librashader, it's implement the entire pipeline os retroarch shaders.
And the retroarch shader can be little bit better than the ported ones to reshade and some of this s…