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Last Error Received:
Process: MDX-Net
If this error persists, please contact the developers with the error details.
Raw Error Details:
ZeroDivisionError: "float division by zero"
Tracebac…
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The effects of KK_AgeProgression does not hook into the VR version.
Line 20 and 21 in `AgePro.cs` is currently set to:
`private const string GameProcessNameVR = "KoikatuKoikatuVR";`
`private c…
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Hey dev. Hope you're doing well! I have been using UVR for almost a year now, and I can say that this software is absolutely incredible! You've done an insane job and it's helped me a lot, in making m…
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I'm using the openCL version with a 1GB VRAM Radeon RX580, so definitely on the lowers of the low VRAM range. I was trying to use the Ensemble Mode, but it didn't run. I have 16gb of RAM though, so i…
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**Is your feature request related to a problem? Please describe.**
For bigger meetups via Hubs it would be important to be able to pin chat messages in case of questions that might be pushed away quic…
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Elements that are visible in mono mode seem to be disappearing in VR mode. Observed in Firefox Nightly June 30 CSS VR build. May be related to issue #15 ?
The "high res skybox with elements" test cas…
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Last Error Received:
Process: Ensemble Mode
If this error persists, please contact the developers with the error details.
Raw Error Details:
RuntimeError: "MPS backend out of memory (MPS a…
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Could you kindly consider adding a side-by-side picture mode to be able to put the phone inside a VR headset like this one: https://www.aliexpress.com/item/1005006996500059.html
Thank you!
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This issue appeared after running my unity project with varjo xr3 , i have had no problem with unity's "Built in render pile line" but for some projects steam vr tracker value doesn't change in steam…
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Hi, thank you again,
I test the project with WebXR for a VR application, but once I apply the VR mode, I find myself with two cameras at the same time; that of the headset and that of the scene ...…