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If exporting an avatar in a large project with many other assets it can take hours as it causes a re-import of every other file in the project and occasionally changes the compression settings of text…
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Feature request -
AudioLink (https://github.com/llealloo/vrc-udon-audio-link) is popular on VRChat avatars, but some time ago gained general compatibility with Unity in general.
Having implemen…
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I want it so when i have an Invite Request notification or Invite, it can be pushed through OSC. and i can use that data to put indicators on my avatar so i can get rid of the VRChat HUD and have bett…
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- Validation tool for avatars (can be made for Blender export validation/ Unity import validation)
- Prototype and test performance in existing game engines, including various material types and shad…
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### Is your feature request related to a problem? Please describe.
So for like public avatars then having it so it can be cloned but for private avatars not being set to clone automatically would be …
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*What's the idea?**
I would like to be able to list all parameters on my avatar, not ones I modify or have saved only. The use case for this is both sparse and wide, depending on the person. Personal…
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**Describe the bug**
When opening the worlds menu the vrchat launchpad stays open in the background
while only being able to interact with buttons that are not ontop of the launchpad window
This is…
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*What's the idea?**
Basically, similar to VelocityX/VelocityY/VelocityZ parameters, I would like to be able to read PositionX/PositionY/PositionZ parameters.
Using the [world space constraint](ht…
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I have original avatar package and tested it works good.
The avatar uses Boolean paramater for Trigger (in the menu)
The Animator looks [ IDLE ] [ ANIMATION STATE]. It uses only 1 animation, and th…
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### Is your feature request related to a problem? Please describe.
So basically i made a comparison video between Neos and vrchat way of doing fullbody tracking and found out the issues that it has…