-
It is possible to (inadvertently) construct expressions which will never stop updating each other:
```
```
Here is a live example:
https://time-spleen.glitch.me/
Such infinite loops are lik…
-
```
Currently (KML2.1), it appears that , , and
are ignored if defined for . Instead, for each
element within, those properties must be defined even if they never change from
to . Here's my use …
-
```
Hello,
my application is the following:
- I work with VRML and want to use boolean operations on objects
- for this operations I use carve
- everything is fine, but:
--> first subtraction of t…
-
```
Hello,
my application is the following:
- I work with VRML and want to use boolean operations on objects
- for this operations I use carve
- everything is fine, but:
--> first subtraction of t…
-
```
Hello,
my application is the following:
- I work with VRML and want to use boolean operations on objects
- for this operations I use carve
- everything is fine, but:
--> first subtraction of t…
-
```
Hello,
my application is the following:
- I work with VRML and want to use boolean operations on objects
- for this operations I use carve
- everything is fine, but:
--> first subtraction of t…
-
Please provide HAnim information, if provided in glTF, as Metadata in X3D (VRML and XML). At a minimum, try to identify HAnimJoints and HAnimHumanoid info, like any extra information in glTF exports …
-
```
Hello,
my application is the following:
- I work with VRML and want to use boolean operations on objects
- for this operations I use carve
- everything is fine, but:
--> first subtraction of t…
-
```
Hello,
my application is the following:
- I work with VRML and want to use boolean operations on objects
- for this operations I use carve
- everything is fine, but:
--> first subtraction of t…
-
```
Hello,
my application is the following:
- I work with VRML and want to use boolean operations on objects
- for this operations I use carve
- everything is fine, but:
--> first subtraction of t…