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### Quick summary
I haven't been able to build on macOS Sonoma and Xcode 15 since I upgraded. (I can't downgrade to Ventura as it's a work laptop).
But over Christmas I had access to an M1 with …
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It's the same app I had issues with in https://github.com/join-the-flock/nest/issues/12
Now the app builds successfully. But it turns off my monitor and crashes the emulator. This has never happen…
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## Description
external/glslang/prebuilt/glslangValidator-linux-x86_64 artifact does not have execute permissions set.
```
| /mnt/raid10/yocto/master/raspberry-pi5/tmp/work/cortexa76-poky-linux…
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It seems setup-vulkan-sdk v1.2.0 still uses cache@v2 and I still get these annoying warnings on all my CI.
Can you please let me know when will a release be available with this warning fix?
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Compiling this shader (TestShader.comp):
#version 450
layout (local_size_x = 256) in;
void main() {
// Compute shader code
}
using this code:
shaderc::Compiler compiler;
shade…
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Vulkan support is already built into meson, if you install the LunarG Vulkan SDK anywhere on your PC then an environment variable is saved pointing to the SDK. `dependency('vulkan')` loads the vulkan …
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**Environment:**
- OS: Windows 10 64-bit
- GPU and driver version: RTX 3070 Ti, 561.09
- SDK or header version if building from repo: 1.3.290.0
- Options enabled (synchronization, best practic…
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From https://github.com/compiler-explorer/compiler-explorer/pull/7056
I wanted to add the logic to pull down and build [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) and [SPIRV-Reflect]…
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**Summary:** Although I can workaround this issue by installing MoltenVK through Vulkan SDK and then informing the compiler through CPATH, having Vcpkg recognize MoltenVK dependency and have a package…
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If the project's dependency is the Vulkan SDK, why is the spirv.h copy needed?
If it's there to allow people to use spirv-reflect without the Vulkan SDK, it would still be nice to have the option …