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If you have two GPU's, everything hooked up as in configuration [1] below, then applications do not detect a Vive via OpenVR. SteamVR works fine (can walk around in the home environment). But most g…
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### Description
The WebXR Device API allows for access to VR (virtual reality) and AR (augmented reality) devices on the web, allowing users to create immersive content that can be accessed solely …
msub2 updated
1 month ago
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# Introduction
Subtitle implementations exist for 360° web players, but the functionality is often limited (often, all styling and positioning is hard-coded in the player). Also, there is no establ…
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Is it possible to do hierarchical timing transitions like this?
https://material-design.storage.googleapis.com/publish/material_v_4/material_ext_publish/0B08MbvYZK1iNTGRLb2Zud2RUNFE/animation-meaningf…
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## Hardware
Oculus Go
## Steps to Reproduce
1. Launch the `webgfx-tests` or any website that has a link to a webvr experience (`target = _blank`)
2. Click on one of the tests, it will open the n…
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Hi,
I have'nt managed to make it work this system/Unity asset with a Windows Mixed Reality (WMR) headset, trying on several different computers and headset (Lenovo and HP). I do not know if this sy…
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I think it would be best if we could specify all the _potential_ bfcache blocking reasons, even if some browsers don't use all those reasons.
This would avoid a situation where, e.g., in Chrome Bro…
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## Hardware
Oculus Go
## Steps to Reproduce
1. Visit https://mixedreality.mozilla.org/webgfx-tests/examples/tests/threejs/webvr_cubes.html
with `--ez dom.vr.require-gesture false` option.
## …
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[Texture2D.LoadImage](https://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html) is slow, can only be ran on the main thread, and blocks the renderer while loading. This is a dealbreaker for a…
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Currently our Gamepad code is tied to the VR API.
It's also not live -- the Gamepad objects need to be manually updated, which is incorrect (https://github.com/servo/servo/issues/23269)
I propos…