-
Minecraft version: 1.12.2
Wizardry version: 4.3.1
Environment: Singleplayer
Issue details: Using Electroblob's Wizardry together with Wolf Armor and Storage causes the armor textures from the la…
-
Could you add equihash variants support in the future, or have you though about it, is it possible? Maybe you could do some wizardry to get AMD cards closer to Nvidia's.
-
All magic wands or items that can hold spells are all called item.null.name
![Screen Shot 2020-05-10 at 2 06 43 AM](https://user-images.githubusercontent.com/54332468/81493116-4c6f4680-9263-11ea-90d4…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Observed behaviour
When trying to cast Conduit to transfer mana to/from a Sage Tome or Spell Blade (with…
-
Minecraft version: 1.12.2
Wizardry version: 4.3.4
Environment: Singleplayer
Issue details: There seems to be a rendering issue involving Wizardry and Powersuits that causes the armor from Powersu…
-
Most awesome 2D games have a parallax scrolling engine. We should support this too.
Maybe the map creator would simply set some sort of "scrollSpeed" Layer property (default: 1.0) and then all layers…
-
About all I have to say. Really like this approach, and the naming convention for reflection-based wizardry :)
-
**Mithril version:**
2.0.4
**Browser and OS:**
Chrome on Mac OSX
**Project:**
[Meiosis](https://meiosis.js.org)
## Steps to Reproduce
- Create an `update` stream
- Create a `stat…
-
Minecraft version: 1.12.2
Wizardry version: 4.3.4
Environment: Singleplayer
Issue details: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail…
-
Essentially, I want to be able to use placeholders for an asset's color so that I can let the players choose what color they want their ui to show up as.
At the moment, attempting to do so returns …