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With the latest Xaya update that allows for multiple name_updates per block per name - we can make the Taurion frontend only control one name (as they no longer need to wait for pending moves to be pr…
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We should stop giving out prizes for prospecting when the competition ends. I.e. turn off prizes when the first block `nTime` is seen that is beyond the timestamp 1571148000.
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Currently, the `ChannelManager` just has flags for when a resolution or dispute move has been sent. When a new block comes in, that flag is reset, and we assume there is no pending move anymore.
T…
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Namecoin supports updating a name multiple times in one block on the consensus layer (with transactions chained on each other). The mempool implementation however does not allow it, which is an artef…
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We should add an optional wallet module for `libxayagame`, so that game frontends do not have to talk to Xaya Core directly. It should provide basic functions like `getbalance`, `getnames` (wrap arou…
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Throughout the code and docs there are various mentions to bitcoin/namecoin when obviously it should say xaya instead. This seems a bit unprofessional and (naively) should be easily solved. Is there …
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Current mempool policy of Namecoin does not allow multiple updates of a single name in one block, but in theory it is possible to construct such a block directly (I think). This will crash Xaya Core'…
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We are trying to setup a yiimp mining pool to mine CHI(Xaya),
but some functions is not found (returns "error -32601: method not found"),
so we looked into the pool's codes, found the pool …
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We should implement the ZMQ publisher for `game-pending-move`: https://github.com/xaya/Specs/blob/master/interface.md#pending-moves
This should be based on the code for #51 once it is ready and mer…
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I was trying to learn how to register multiple names to the same address and may have come across a bug. The help for xaya-cli name_register shows this:
```
name_register "name" "value" ("options"…