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**Is your feature request related to a problem? Please describe.**
Often yolol files have empty lines or comments after the first 20 lines. (yodk optimize doesn't remove them either.) Using Auto-Type…
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**Is your feature request related to a problem? Please describe.**
I've got a bunch of yolol chips I'd like to edit in a more reasonable manner, but copying 30 yolol chips individually is quite unfun…
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Having issues with version 4.
If I don't manually specify a name in the waypoint, the z axis always seems to be messed up.
I've tripled checked the YOLOL to make sure it's all copied correctly…
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See I have a github with my yolol code. And since I need to comment out the user guide when putting it inside the code file. I could use a multi line comment, so that it doesn't print any errors. Mayb…
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**Describe the bug**
Wrote a script that should be exactly 20 lines. Only 19 lines are outputted.
**To Reproduce**
```nolol
macro Prop() line
:PropUsage = (PropOld - :PL - :PR) / 4; PropOld = …
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**Describe the bug**
integer-less decimals (ex: `.5`) and sqrt negation assignement (`a=-sqrt`) are highlighted by vscode-yolol but work in-game
**Example code**
```
d=(dx*dx+dy*dy+dz*dz)^.5
…
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Consider maybe something like this since you have the lines to spare that way the single letter varables dont conflict with isan or waypoints etc.
```
L=:Active IN=:Index R=:ScanResults M=:Materia…
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I can not figure out why the headings and the buttons for waypoint system buttons to work
When I stay still headings screen works, but when I move it says error/recalc
Deltas work, isan works
…
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**Describe the bug**
When trying to enable the XX, YY and ZZ external variables per the installation documentation on page 9, the script always stops at line 18 saying to disable speed on a basic chi…
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VIM is my IDE for everything, and tons of engineers use it specially the ones we are on Linux/macOS(darwing) will be nice to have not just a VScode but also a VIM plugin, also lot of people I know we …