-
Ok we all agree that Writing data from the CPU to the GPU is just bad performance wise so lets come up with all the reasons you'd want to and what can be done instead
Collision detection: As has been…
-
The location index currently feeds a grid with node numbers. For edges the bresenham algorithm is used to e.g. also fill cells where the edge only passes by but has no node.
Then while querying a cel…
-
Ao tentar fazer uma linha diagonal, do canto inferior direito ao canto superior esquerdo, ela acaba desenhando em outra posição do canvas.
-
A user asked if we could implement Non Straight lines and Lines thicker than 1 block wide.
While the actual code would not be that terrible the modifications in the crafting menu would be , lets say a…
-
На OS X 9 инсталирах aspell с `brew install aspell --lang=en`. Въпреки това skeptic fail-ва с тази грешка:
```
/Users/Alex/.rvm/gems/ruby-2.1.0-preview2@fmi/gems/ffi-aspell-0.0.3/lib/ffi/aspell/spell…
-
the cube example throws the following.
Error: (75, -1) is out of the canvas!
at Canvas.(anonymous function) [as set](/home/null/clones/node-drawille/index.js:36:13)
at module.exports (/home/n…
-
I want to take one more look at this for Flare 1.0, just in case we can figure out a better way than what we have.
We started to make this transition, but maybe our approach was off.
I want to expre…
-
I have the Z endstop set so that the nozzle is 2.6mm above the bed for one of my hot ends. When I use it, normally I just add G92 Z2.6 in the my starting G-code. But for some reason, even after send…
-
Currently I'm just using a Bresenham line algorithm to trace a path from the observer to a tile, which isn't ideal as the visibility of a tile depends on exactly when the line changes row / column.
I…
-
The line is used for targeting and then launching ranged attacks. The parameter should be tuned so that the line from the targeting/throwing actor to the target and beyond is free from walls for as lo…