-
```
Hi,
A short example:
Create a transform feedback buffer;
Set the internal transform feedback counter to zero with glBindBufferRange;
Draw a primitive;
Set the counter back to zero with glBindBuff…
-
```
tilting the camera angle overhead reveals bright blue spaces where the
cliff-faces facing away from the original camera position would be expected.
```
Original issue reported on code.google.com…
-
```
Tests in the dEQP suite which involve shadow array textures were at one point
failing. Investigate if this is still the case, and if so, whether it is due to
an ANGLE bug.
```
Original issue re…
-
```
When ball hits the bricks resulted angle after reflection often is wrong. Check
what was broken during refactoring (or maybe it was before).
```
Original issue reported on code.google.com by `la…
-
```
EGL_ANGLE_device_d3d is needed for applications that want to access the D3D
device directly associated with the configured EGL display.
```
Original issue reported on code.google.com by `co...@m…
-
```
What steps will reproduce the problem?
1. Build trunk clang.
2. Build ANGLE with trunk clang.
What is the expected output? What do you see instead?
Expected: A successful build.
Actual: Build…
-
```
What steps will reproduce the problem?
1. Build trunk clang.
2. Build ANGLE with trunk clang.
What is the expected output? What do you see instead?
Expected: A successful build.
Actual: Build…
-
It'd be really great to have support for angled (and even crossing!) arrows, to represent messages being sent e.g. over a network.
Example: http://tex.stackexchange.com/questions/99436/network-mess…
-
```
Hi,
A short example:
Create a transform feedback buffer;
Set the internal transform feedback counter to zero with glBindBufferRange;
Draw a primitive;
Set the counter back to zero with glBindBuff…
-
```
-moz-linear gradient(),-moz-radial-gradient() and
-webkit-gradient(linear|radial) all exist
I know that it is possible to use either -ms-filter or vml eg
which will do a gradient (the example…