-
```
I've ported some of the xBR GLSL shaders to OpenGL ES and added them to the
shader pack.
Unfortunately performance on my Nexus 7 is too low currently.
```
Original issue reported on code.goog…
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
I've ported some of the xBR GLSL shaders to OpenGL ES and added them to the
shader pack.
Unfortunately performance on my Nexus 7 is too low currently.
```
Original issue reported on code.goog…
-
```
n is only incremented if it is less than pathNodeSize. Because I've been
calling raycast without passing pathNodes, n is always returned as 0.
See
http://code.google.com/p/recastnavigation/sour…
-
i am successfully install the SDSL 1.0 but when try to install SDSL lite 2.0 it showing following error:
Library will be installed in '/home/string'
WARNING: .git/hooks directory does not exists.
…
-
The terrain rendered with Cesium Terrain Builder gets a bit blocky. See the mountain terraces in the hillside.
![screen shot 2014-10-12 at 12 36 51](https://cloud.githubusercontent.com/assets/548708…
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
I've ported some of the xBR GLSL shaders to OpenGL ES and added them to the
shader pack.
Unfortunately performance on my Nexus 7 is too low currently.
```
Original issue reported on code.goog…
-
NNEDI3 works with a Vapoursynth port of the original script, but you must use `vspipe --y4m script.vpy >> output.raw` and then take a long walk. It would be amazing to implement NNEDI3 into MPV in suc…